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Anime Breaker Equipment Guide: Weapons, Accessories & Mounts

Every equipment slot in Anime Breaker — the weapon gacha, secret-boss accessories, avatars, mounts, titles, and the endgame Amulet and Relic system.

9/19/2026 Class Tree Last updated: 9/23/2026 3 min read
Anime Breaker Equipment Guide: Weapons, Accessories & Mounts

Companions do the fighting, but equipment is what multiplies them. Anime Breaker layers five gear systems plus an endgame Amulet/Relic mechanic across the five worlds — this page maps what each slot does, where it comes from, and which ones are worth chasing first.

Weapons — unlocked in World 2

The second world introduces the weapon gacha: a separate spin that hands out equippable weapons for your character. Weapons add to your personal damage profile — the layer underneath your companions’ output — and the gacha is where early Emeralds and spare Gold should go once your companion team is full. The Spin Manager (next to the gacha) automates rolls; players with the corresponding game pass can run two spins at once instead of one.

Accessories — guaranteed secret-boss drops

Every world’s secret boss drops an accessory at 100% chance, with rarity rolled per kill (Common → Legendary). Each boss’s accessory favors a different stat:

World Accessory theme Stat bonus
World 1 (Vegeta) Scanner Power
World 2 (Levi) Levi accessory Damage
World 3 (Kakashi) Kakashi accessory Gold
World 4 (Meliodas) Meliodas accessory Not yet documented

Because the drop is guaranteed, farming the same boss is just re-rolling for a better rarity — the most deterministic gear grind in the game.

Avatars — rare drops, huge multipliers

Avatars are character skins pulled from NPC drop tables (the “Drops Only Once” entries on View Drops panels — see the potions guide). They’re rare but disproportionately strong: Levi’s Avatar in World 2 carries a 12× Energy multiplier, and World 4 hides one at a reported ~0.01% chance. If a world has an avatar you can farm, it outranks almost every other upgrade.

Mounts — 1.5× Drop on tap

Mounts come from Trials and the Release Pass (free track: bike; premium track: motorcycle). Beyond speed, mounts can carry a 1.5× Drop multiplier — the single best farming modifier for tickets, Race Coins, and rare drops. Get one early and keep it equipped.

Titles — buffs from raids

Raids award titles alongside their loot, and each title carries its own buff. Titles are equip-one, so compare what you own and wear the strongest for whatever you’re farming.

Amulets & Relics — the World 4 endgame

The final world adds the last gear layer:

  1. Farm the World 4 raid for a Dragon Sin Amulet — the drop chance isn’t shown, so plan repeat runs.
  2. Feed the amulet into the Amulet Build system to roll bonus stats (Gold, Damage, or Power).
  3. The result is a Relic — equippable on your character or on a pet, adding a second stackable bonus layer.

Farming drops in the final world — Amulet Coins and a Serpent Sin drop alongside the Gold haul

The screenshot above is a real farming pull in the final world: Amulet Coins ×6, Serpent Sin ×1, and Gold from a single kill — the currency trail that feeds the amulet grind.

What to prioritize

  1. Mount first — 1.5× Drop pays for everything else.
  2. Accessories — guaranteed drops; farm rarity upgrades on the boss matching your weakest stat.
  3. Weapons — once World 2 opens, roll the weapon gacha steadily.
  4. Avatars — chase Levi’s 12× in World 2; treat the 0.01% avatar as a long-term hunt.
  5. Amulets/Relics — pure endgame; don’t touch until your zone progression reaches World 4 and your team can farm its raid.

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